Sony Sells Online Entertainment
This is about the part of Sony that develops games like; Everquest, PlanetSide, DC Universe Online and the recently released H1Z1. This part of the company is being named Daybreak Game Company by the new owners: Columbus Nova, an investment firm. (reference)
Is Columbus Nova speculating on Virtual Reality or games in general?
Facebook & Oculus
Venture Beat has an article on Facebook developing apps for the Oculus. Well, gee, ain’t that a surprise… NOT!
Chris Cox, Facebook’s Chief Product Officer, explains their idea this way, “When you’re in Facebook, you’re just sending around these bits of experience — a photo, a video, a thought.” With Oculus they hope to create a fuller experience.
Some of these apps are so simple to build anyone can do it, or so says Chris.
Private Money in Virtual Worlds
The site Reason.com has an article about the book: Wildcat Currency. The author is talking about new virtual currencies threatening the world order and offering individuals financial freedom. See: Private Money in Virtual Worlds.
The question asked, Can the Federal Reserve be vanquished by the Linden Dollar?
We get few statistics on the Linden economy these days. The author points out that Second Life is capitalized with US$600+ million. That is about 150 billion Linden Dollars.
The author points out that most alive today are not aware that other currency systems beyond the government controlled currency ever existed or worked. Virtual currencies may return us to a wilder, freer time .
Apple Patents VR Headset
Maria Korolov, Hypergrid Business, writes about Apple being granted a patent for the phone-in-head-mount type VR device, like the Google cardboard things. See: Apple awarded patent for VR headset. They applied for it in 2008.
Now… does that mean they will start suing Samsung, Mattel and others for selling this type of phone holding device?
Virtual Reality Hype: Why Isn’t It 1992 All Over Again?
Hamlet has an article asking and pointing out that we may see a repeat of the 1992 hype around virtual reality. See: article.
He never mentions the primary problem of getting Bing/Google/Yahoo searchers into virtual worlds. Until they are a single click away, we are never going to see mass acceptance. That’s my belief and I’m sticking to it.
I am a bit undecided on whether having to put on an HMD is a big deterrent to mass acceptance of virtual worlds/reality. I imagine that our screen might go away and we would use an HMD for everything. But, that has problems. Even at home I don’t like messing up my hair with a headset. So… who knows?