Understanding the Render Pipeline

This isn’t a Second Life specific article, but SL is all about getting our world rendered and concepts are similar in all rendered worlds. Arton Rotaru found the blog page and posted a link in the SL Forum. So, if your are curious and wonder how hard can it be to render a world? Then this is something for you.


Lost Eden 2014

Also, if you are a creative type and hopping to optimize your builds to reduce lag, there are concepts you will likely find interesting.

See: Render Hell 1.0 – For discussion see the SL Forum: A lovely explanation of how a Render Pipeline works.

On the blog the top video is just the author’s explanation of what is come and why he made the page.

The rest of the page is an illustrated text. Some illustrations are pictures. Others are short animations or videos.


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