Second Life Adult Content Week 39

Adult Welcome Areas

The proposals for what to do with the Adult Welcome Areas are to be in by September 30. Viale Linden says if things go well he will advise us as to the winning proposal (Proposal Reference) Monday the 5th.  That should make for an interesting meeting. If not the week after.

Viale says only a handful of proposals have been received.

Destination Guide

Reports are coming in from those people that have gotten entries into the Destination Guide. Some are saying their traffic has doubled. In last week’s article I provided information about getting your region into the DG.

I’ve added DG information to the User Group page and to the Zindra page.

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llSetKeyFramedAnimation

It’s official now. Oskar announced it for Falcon…  see the official post here: Keyframing now available on ADITI. The function name is confusing. Falcon posted late Monday that he was thinking of changing the function name to:  llSetKeyframedMotion, which would probably be a good idea. If you follow the blog you’ve already read about this … Read more

Phoenix Viewer Hour Week 38

A new Phoenix Hour has come and gone. Here is my index of the video.

The video is here: The Phoenix Hour – Sept. 20, 2011

Phoenix Hour

00:00 is zero minutes and seconds.

01:30 – Introductions end. Vacations for the Firestorm-Phoenix (FS/PH) Team are over now that holidays are past. So, work should progress faster.

02:00 – FS has some render problems. The problems are in the Linden code. Once the Lab fixes their GPU problems the team plans a new FS release ASAP. In the mean time effort are under way for Windlight problem. Windlight settings are reverting to defaults on teleport and relog. The contacts list has been displaying two columns of names, display and login. That is a bug.  Spell check will be in the next release.

03:15 – The Inventory panel has a really annoying problem. You see it when working in the inventory panel/window. The list suddenly jumps to the top entry. The team has set that as a high priority and hopes to have it fixed in the next release. Hope is the keyword.

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Second Life Road Network

I’m not big on cars and vehicles in Second Life. I can fly! There is no extra cost for taking my inventory with me. So, I’ve never seen the point of cars and planes. I do think jetskis are fun. But, for those that like cars and bikes Governor Linden has made roads. I recently saw the SL Wiki getting updates about the roads. There are new road maps in the Wiki.

Second Life Road Network Directory

The main page of the directory is titled: Second Life Road Network Directory.

Second Life
Heteroccera Atoll Roads and Railway

There are currently 10 continents with roads. On some the Governor has decreed the right-of-way and space is reserved for roads. There is a Linden Department of Public Works (LDWP) that builds various shared facilities in Second Life’s mainland. Helping the department are residents. If you are interested, contact the ‘Moles’ for how you can join in. Visit the Wiki to get names.

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#Second Life Server Update Week 38

There was lots of interesting news at this week’s meeting. Check these things out.

Roll Outs

Surely by now you know the main grid gets new server software Tuesday morning. The Release Channels get new software on Wednesday. This week the main grid got the the Server-Maintenance update running on Blue Steel.

Data Collection

The Lab is doing lots of analysis of the regions to find bottlenecks and problems. This roll includes new data collection features. One of the more confusing and hard to find problems is labeled TimeWarp. The Lindens think they have found the problem, at least where the problem resides. The additional data collection will provide more information on many aspects of the Second Life servers and reveal more about the TimeWarp problem (more on that later).

Unexpected Prim Return

The addition of Land Impact costs has created some surprising situations where region prim limits are hit and prims get returned. Changes made by scripts can change object shape and trigger a Land Impact value and trigger returns.  A feature has been added to the Linden Scripting Language (LSL) to anticipate such changes and prevent them. I think the idea is to return an error message in the script error channel rather than allow the change and trigger returns. Nice idea.

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Phoenix with Mesh?

Today I’m seeing Plurks and Tweets about the Phoenix Viewer getting mesh. Looking at the Phoenix Viewer site, I find they are adding mesh support to Phoenix. Interesting.

Henri Beauchamp, of Cool VL Viewer fame, has back ported the render engine from SL Viewer 3. He is allowing third party viewer developers to use his work. One of the Firestorm-Phoenix team made the conversion to Phoenix, Ansariel Hiller.

A new release of Phoenix is coming soon. You can read the details on the Phoenix blog (link above).

So, it seems series 1 viewers will be getting the ability to render the new free style models we call ‘mesh’.  Jessica explains this viewer version will probably be more crash prone. Also, that Phoenix is on its last legs. She makes a point that the ‘team’ did not make this addition. A couple of team members made it as a personal project. Now it is being added into the Phoenix Viewer project.

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