Imprudence Viewer to Live

The development team building Imprudence started work on a new viewer Kokua. They were attempting to maintain Imprudence and build the new viewer. With limited resources working on both slowed development of both. It also seemed to me to be burning out the developers. Whatever the case, during the last of 2011 and January the … Read more

#SL Outfits

I’m taking another look at the viewer’s My Outfits panel in this article. People have used it enough to have formed opinions. Also, some may have figured out efficient ways to use Outfits. But, I have yet to find anyone that is really happy with Outfits as they exist. I also expect to see Outfits change at some future date. The question is can we influence the change?

#SL Outfits - Good, Bad, or Ugly?

I have ambiguous feelings about the ‘My Outfits’ panel or more technically correct the Appearance Panel. Since I am usually in the My Outfits tab I tend to think of and call it the Outfits Panel.

I like it and have issues with it. When it first arrived there were so many other new ways to do things in Viewer 2 I put off dealing with it. When I did start looking at it, it was so awkward to use I put it off some more. Now a discussion at SLUniverse got me thinking about it again. (Reference) The result follows.

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Cool VL Viewer 1.26.2 (17) Released

There are not many changes in the last two versions. But, the experimental version 1.26.3 has an important change for me, which is the addition of Qarl’s Mesh Defomer 0.2. Henri has done something a bit different in his implementation. In his words from the forum:

Second version of Qarl’s mesh deformer implemented (with a new “Force Mesh Deformer” advanced settings in Advanced -> rendering, to force the same behavior as in the first version, i.e. to apply deformers even to meshes which were not designed for them): the new default/normal behavior of the code is to apply deformers only to meshes which were flagged as deformer-compatible at upload time (with a new “Deform to avatar shape” option added to the “Upload Options” tab of the “Upload Model” preview floater).

This should give us the ability to see how the 0.1 and 0.2 versions of the Deformer differ.

Download

I found the download horribly slow. It basically ran at 150kbps taking 30 minutes to download. My connection will handle 31mbps according to SpeedTest.net. Other downloads were running well, so who knows…

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Mesh Deformer 0.2 Update

The Mesh Deformer is still alpha software. However, it is now in its second iteration. I think it works better. Well… some of it does and some of it doesn’t. Until more viewers have Deformer 0.2 code I can’t tell if it is the viewer or the Deformer that hiccups.

Another gotcha at the max breast size setting

I downloaded Nirans Viewer because Niran let me know the new Deformer code was included in version 1.25, which is a Large Address Aware (LAA) viewer. I’m on a 32-bit system so I’m not sure how that may or may not affect things. Whatever, the viewer runs and the Deformer deforms.

Enable Deformer

In Nirans Viewer 1.25 the control for the Deformer is in Preferences->General->UI Settings. Look in the upper right of the panel for Enable Qarl Fizz’s Mesh Deformer.

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#SL Server-Scripting News Update Week 7

Oskar Linden says the voice package running on the Blue Steel and Le Tigre release channels was fixed to clean up extra voice information being sent during region crossings. With the fix crossings should be a hair faster.

Server Beta Meeting

Magnum got the Phase I region crossing change over to multi-threading.

Osker says they flubbed this roll. The main trunk code did not get rolled into the release channel packages before they were loaded into the release channels. So all the code running on the main channel is not part of the code in the RC’s.

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