Second Life Project Viewer version 3.8.4.304433

…called them Gumbies. As to the ‘previously’ meaning see: Second Life: The Jelly Babies Are Coming. That is all about how we used to have to change the settings. See the opening image. I have the ‘show’ information enabled in that picture. The default is disabled. New Graphics and Advanced Graphics Panels This feature can now be found in Preferences->Graphics->Advanced Settings (button) of this Project Viewer. Notice the Maximum Complexity setting… Continue reading

Viewer Update – Quick Graphics

…of attachments. Setting my Complexity to MAX means something else triggers Jelly Baby render. KB triggers the Jelly Baby render just under 10,000KB. The default setting is 10,000,000b in Debug Settings’ RenderAutoMuteByteLimit. But, a 9.8mb avatar went Jelly Baby. Complexity was 98,000± with 29m2. So, I am wondering if there is some computation involved. I’ve seen some ridiculous avatars in the new visitor hubs: Complexity 184,000, 33m2, and 341,0… Continue reading

Second Life Third Party Viewer Meeting Week 18

…er, says something. The Lab is adopting the name ‘Jelly Dolls’ in place of Jelly Babies in the RC viewer menus. The babies name is trademarked. Legal is telling Oz to stay away from using that name. So, now the Lab is changing. New RC Coming A viewer version that has been on the shelf for some time is becoming active. This RC viewer deprecates the old inventory API’s. Once in place and tested a time will be set for when the server side of those AP… Continue reading

Second Life: Render Speed Tricks

…on recommends 8. In my Second Life 3.7.29 (301305) the impostors render as Jelly Babies, not what I expected. – There is also a control for this in Preferences->Grpahics->Max # of non-impostor avatars. You can also use Ctrl-Alt-Shift-4 to stop rendering avatars. Press those keys and all the avatars disappear. You will see a huge increase in frame rate. Of course, you can’t walk through a crowd without bumping people. There is also Ctrl-Alt-Shift-2… Continue reading

Second Life Third Party Viewer Meeting 4/8

…ea limit setting. The result is you will be able to ‘effectively’ turn off Jelly Babies. The problem with completely turning off Complexity is it makes the viewer vulnerable to graphics crashers. So, it is probably better to set Complexity limit at a high value, say 350k. The change is being made because the Lab received so many complaints from those that thought they had the feature turned off. Dealing with all the complaints is just not worth it… Continue reading

Second Life: LOTS of News

…sers with high Avatar Complexity want to look good. The Gellies/JellyDolls/Jelly Babies/muted-rainbow-imposture people, whatever you call them, counter that desire, meaning the intent is to provide an undesirable appearance to that group. So, looking ‘kinda neat’ is an inefficiency in achieving that goal, which Oz phrases as they should look Not Cool. The Lab is more democratic and freedom oriented than many of the residents, who tend toward the f… Continue reading

Second Life: Mesh Body Revolution

…Muting. This will give you high ARC avatars that look a bit like gummies, jelly babies. See: Second Life Performance: Render Muting. By enabling show avatar’s ARC, you’ll get a since of what other avatars cost to render. With this information you can decide if 15k or 50k of ARC makes a difference to you. There is no doubt it takes more CPU cycles to render 50k of polys, but is the look worth the cost to you? And can you actually see a difference?… Continue reading

Second Life: Meet a Linden Today

…lique. Wear something simple and get your script count down. Remember: The Jelly Babies Are Coming. You can take advantage of this still hidden feature of the SL Viewer by changing a couple of Debug Settings. That can help your FPS. The dress code that Basilique has probably won’t be enforced today. I doubt they will be ejecting furries. If your nude, good chance you’ll get booted. I suppose you CAN wear underwear, even if the sign literally says… Continue reading