Second Life: Project Bento Update 2016 w33

I was a little late getting to the meeting. Then slow rez’ing left my butt hanging out, literally. :/ I had some time Saturday so I got the video cleaned up. There were some long periods of no voice discussion. There was some chat. I sped up the video. After I was done I noticed the video and chat got out of sync. The chat lags the video by several seconds.

You’ll hear Vir Linden answering questions before they appear in chat.

I did a quick summary of the video and tossed in time marks.

01:00± – There is a gotcha associated with Collada uploads using the current Bento Viewer 5.0.0.317597. In the current version the SLM file is not replaced or deleted when you update the DAE file. So, even if you fix a problem the error notice reappears on the next upload attempt. Delete your SLM files to work-around the problem. 

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Second Life News 2016 w33

Servers

Is there a roll to the main channel this morning? There was a release candidate running on the RC channels this last week. But, my in-home restart tracker and the Grid Status page do not show a restart on the main channel this morning (7:25 AM SLT/PT).

2016.0816
2016.0816

There is no update in the Second Life Server – Deploys thread.

Grid Status shows a schedules restart for the RC channels tomorrow, Wednesday. But, is this a real event or just an automated post from a standing schedule? No way to tell.

My guess is something didn’t work as expected in the RC package running last week. It will get a revised version tomorrow. And there will be no roll to the main channel.

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Second Life Third Party Dev Meeting 2016 w32

Viewers

The main viewer has updated to version 4.0.7.318301. This was formerly the Maintenance RC Viewer. There are a lot of fixes in this update. Oz Linden points out that work is being done to prevent viewer crashes. This release dropped the crash rate by 4%, which is huge.

One fix in that line is in the image processing. When video memory filled up and there was no way for the viewer to handle the texture… it crashed. Now it will simply skip rendering the texture and color the object gray. 

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