Second Life News 2014-4

Monday was Martin Luther King Jr. day in America. It is a holiday for government and numerous businesses. The Lab considers it a holiday, so the Lab was running on holiday staffing levels. This usually means Tuesday and Wednesday server rolls are skipped or pushed back a day.

This week will be different. Maestro Linden told us last week that a rollout is planned for Tuesday and an RC rollout for Wednesday. We did not have one last week, so may there is a push or they are trying something differently. Whatever, we get rolls Tuesday and Wednesday.

Read more

Your View

 Shug Maitland (post) suggested to Strawberry Singh that she should do a meme on how people view the Second Life world. Meaning mostly a screen capture of your viewer window. I actually had to think about that for a minute. What my viewer looks like really depends on what I’m doing. If I’m exploring, I … Read more

Second Life’s HTTP Tech Note Explained

There is a section in the Second Life™ forum about technology: Tools and Technology. Thursday afternoon (1/16) Linden lab posted article there titled: Raising the Roof: The HTTP Project. The post is about the changes coming to how the SL Viewer and SL servers communicate.

The abbreviated point in the post is: communication between our viewers and the servers is and is going to be better and does and will use less bandwidth. This means fewer problems logging into Second Life. Also, more reliable connections and fewer disconnects. The changes will mean fewer capabilities from routers and gateways will be used, allowing the less expensive routers to handle Second Life better. And in general things will download faster. 

Read more

Second Life Interesting Viewer 3.6.14-285213

Interesting RC Viewer

This viewer is not yet the main viewer for Second Life™, but it did get an update Tuesday 1/14. This is the Interesting RC Viewer. It is known for faster scene rendering. You can download it here: Second Life RC & Project Viewers. If you are doing photography, this version could save your sanity. Even shopping things are rendering fast. I haven’t got to use it much. But, it seems great, better than previous version.

Interesting RC Viewer - 2014-01-14 - Fast Render
Interesting RC Viewer – 2014-01-14 – Fast Render

Remember. To run the RC you need to turn off Automatic Updates or have Automatic Updates and Willing to use RC’s both enabled. The later is preferred.

Read more

FireStorm Team Q&A 2014-2

The Video

The last Q&A, Jan 11, was recorded by Chakat Northspring and placed on YouTube. It runs about 2 hours. I’ve covered the parts I found interesting. The video is not edited, that would be a big job, so it is hard for me to sit through. Too much dead air. I am happy Chakat recorded it, as these meetings are not announced until shortly before they start, making it hard to know about them and get there. This seems to be the Firestorm team’s way of avoiding an over loaded region for the meeting.

[youtube Hk74R3Dsh_Q]

Firestorm Support

Ed Merryman at Saturday’s Firestorm Questions and Answer secession spoke about their support volunteers. They are not paid. Therefore, they are not assigned shifts.  But, they will be trying to provide one-on-one support to those needing help. 

Read more

Fitted Mesh and Firestorm

When is the next Firestorm release? According to Ed Merryman: when it is ready.

The next Firestorm release is waiting on Linden code for the new Inventory API’s. These are changes that improve inventory loading speed and reliability. They are changes that are targeted at fixing the last of the avatar bake fail problems.

Fitted

If you use Firestorm, or any Second Life capable viewer not yet updated for Fitted Mesh (meaning most viewers), and come across someone wearing Fitted Mesh, depending on how it was made, you may see parts of the item stretching off toward the southwest corner of the region. 

Fitted Mesh in older viewers - image by Inara Pey
Fitted Mesh in older viewers – image by Inara Pey

It is thought there is a fix for the problem prior to the roll out of Fitted Mesh. The problem is caused because the avatar used by Fitted Mesh viewers is different than for non-Fitted Mesh viewers. There are additional bones in the skeleton. If your viewer doesn’t know about those bones, it does not know what to do with clothes that use the new bones. The result is vertices in the clothes are moved toward the 0,0,0 coordinate of the region (the southwest corner).

Read more