Materials Information

Everyone seems to be playing with materials. For those interested there are changes and new pages appearing in the SL Wiki. Second Life’s Light Model For Materials Case Study – Katana Using Normal And Specular Maps Case Study – Sequined Bear Using Materials Case Study – Example Wood Crate Using Materials  

Materials Released

Latif Kalifa added a comment to my ‘news’ post this morning that Materials released just after my posting. The version for the main viewer is now: 3.6.0-277516. See the official announcement here: Get the New Materials Viewer Today! Check out Torley’s new video about Materials. [youtube. keFfqiDqnJg] Torley’s bear is the wrong color… for Torley. There is a … Read more

Second Life News 2013-25 #2

I am distracted by RL work events and running a bit behind. I’ve barely been in-world since last Thursday. We did get a rollout Tuesday to the main channel. The main channel got the Interest List update. This should be noticed as a little bit faster rezzing of regions you are visiting for the first time.

Image from Sorcerer and White Snake
Image from Sorcerer and White Snake

Rollouts started for today, Wednesday, on the release channels. All three are getting the same package. It includes the new LSL functions I’ve been writing about. If you have missed those articles take a look at the release notes. These include additions to Pathfinding and object returns. 

Read more

Second Life News 2013-25

Viewer changes are picking up speed. As the new multi-channel process moves forward we will see more viewer projects moving forward. Some of these things are things I’ve written about weeks and months ago.  Now they are coming to a viewer near you.

TPV Dev's Meeting 2013-24
TPV Dev’s Meeting 2013-24

Inara has written an update on the SSA (Server Side Appearance): SL projects update 24 (5). See it for details. The summary of that news is simple. We are likely to see SSA enabled over the next 2 to 6 weeks. I expect it to SLOWLY creep across the grid. The server side code has already been rolled out to the main channel. Now it is just a matter of enabling it on the regions. But, there are concerns about problems and whether the new servers can carry the load. So, this will be a very careful roll out.

Read more