Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial

…places. Blender is now at 2.63+ and has BMesh. Photoshop is up to CS6. The Mesh Deformer is close to being completed. We have a self correcting Bone Weight Copy add-on and more. So, lots of stuff has changed as of May 20, 2012. So, it’s time for a new version of the tutorial. #1 The Default Avatar Shapes (Kinda funny) A few days after I wrote this tutorial I found a problem with the file. The Paint and Weight Paint Brushes were messed up. How we c… Continue reading

Looking Back at Second Life 2012

…– 46 Articles In January the Mesh Deformer went to Alpha version. See: #SL Mesh Deformer Goes Alpha. Karl Stiefvater (in-world: Qarl Fizz) released a video of it in action. Later in the moth I was describing how it worked and some of the problems with the first version. See: #SL Content-Mesh UG Week 2. Over a year later the project is still in testing. The Milkshake Viewer made a short début. I wrote about 12 viewer reviews. In January we got a sc… Continue reading

The Great #SL Deformer Debate

…e sees using the Deformer which uses the current SL Default Shape. Look at Mesh Deformer 0.2 Update to see what you think. I was playing with Deformer 0.2 at the time. Before the Deformer was out in Beta I wrote about the problem concerning texture stretching: #SL Mesh and the Button Problem. You’ll have to decide if the stretching and distortion is a problem for you. A long with texture distortions another concern is actual mesh distortions. Elie… Continue reading

Mesh Deformer Update 2013-2

…would push to get it out. But right now new comers to the 1716 thread and Mesh Deformer debate want a comprehensive solution. They want to add features. They want feet and hands to deform correctly; something that is not going to happen with the current avatar. They want the Deformer to do things it will never be able to do. Solving current Deformer problems in how things deform can only be fixed by fixing the avatar. When people ask for avatar 2… Continue reading

#SL Mesh Deformer Update Week 48

…g is in progress and what needs to be done, please refer them here. JIRA – Mesh Deformer STORM-1716 The JIRA is a touchy subject I’ll cover in another article. However, the Mesh Deformer Project lives in the JIRA as item: STORM-1716 – Mesh Deformer for tailoring mesh clothing. Fortunately it is a pre-JIRA-Change item so everyone can still read it. I think many of us can still post there. About the end of October STORM-1716 went pretty quite. About… Continue reading

Mesh Deformer 0.2 Update

…->UI Settings. Look in the upper right of the panel for Enable Qarl Fizz’s Mesh Deformer. Niran has reorganized the Preferences panels. Check boxes are used. I suppose that is better for those with some visual challenge. I get grumpy when things change because I have to learn numerous user interfaces. It takes some time for a UI to grow on me. The Deformer Look in the top menu in The Stuff under Mesh Related. You’ll find articles explaining how th… Continue reading

#SL Mesh Deformer Goes Alpha

…ee avatar to demonstrate how it works. He points out that even without the Mesh Deformer some Appearance settings affect mesh attachments. Settings like height and body thickness have an effect. Body Fat is a setting that will push the avatar through a mesh. With the Deformer the Body Fat setting also affects the mesh. Avatar Physics also work with mesh avatars like Flufee. So, these nifty little surprises answer questions I’ve had about how the d… Continue reading

Second Life Mesh Deformer Update 2013-37

…start some movement at the Lab by trolling the JIRA report STORM-1716, the Mesh Deformer feature request. If you have never studied psychology or a new age religion, you may not understand transference/projection or mirroring. Understanding it provides interesting insights into people. There is a lot of projection present in emotional venting and the Plurk thread is rich in it. Only a couple of people have tried put some reason in the thread. Lind… Continue reading