Resetting the Origin of an Armature in Blender
…male_walk animation looks like the image below. BVHacker with default walk animation – unchanged If the animation is used as is, we run into problems using the animation in Blender with our clothing models. As we switch between EDIT, OBJECT, and POSE the imported armature keeps moving making it difficult to work with. I show it moving around in the opening image. The 40.98-Y is meters and is the distance from the hip to the armature’s origin. The… Continue reading