Interesting Video

I’ve been playing with Premiere for an upcoming project. I needed to figure out how to do some transitions. I thought this was interesting enough to share.

Mine looks noobish compared to a really professional looking video…

Oh well…

3 thoughts on “Interesting Video

  1. I liked what you were trying to do. I don’t think it looks noobish. In comparison note that every cut was simple. No transitions other than creative use of the film clip content and trying to keep cohesion to the rhythm of the music and beats. So in reality you can do that with the most basic video editor. I don’t use Premiere because I don’t find it easy to ad-lib while editing the timeline etc. So I use SONY Vegas. So essentially you are using stills? Are you taking the stills at a very high resolution since if you did when you zoom in via your post editing you will get a lot less of the aliasing artifacts and the artifacts from increasing the size. Even with a 1080P monitor you can capture much higher resolutions both with stills and video. It’s called super sampling. In the case of stills ou can use the viewer to capture at a higher resolution (you probably already know) but using settings in the Nvidia Control Panel there is a newer setting called DSR https://www.youtube.com/watch?v=GWzygsGyDaU
    Some people seem to be getting higher performance GPUs and not seeing much of a jump in fps in SL. But what I do is turn on higher graphic settings for example DSR, or AA, shadows and projected light and running a higher resolution and or fps recording with FRAPS (up to 60 fps) and that utilizes more of the more expensive GPUs.

    • Thanks for the kind words. I still think it looks a bit lame. But, I learned a lot.

      Some of the stills are high-rez (3000px hor). Others are 1920 full screen viewer. A few smaller if I wasn’t running the viewer full screen. And some I didn’t zoom in on. It depends what I am doing when I take the shot as to what resolution I use. I wasn’t thinking of the video when I grabbed the images.

      The Dynamic Supper Resolution (DSR) I had missed. I enabled it on my GTX 1060. Playing I turned up Anti-Aliasing (AA) trying 4, 8, and 16 in the viewer. I was surprised I didn’t lose any FPS. Turning on DSR 2x I did drop a couple of frames (60 down to 58+/-). But, I don’t see a difference between AA16x with or without DSR. I’ll have to experiment some more.

      • the idea is that you disable AA in the viewer when using DSR since that is a form of the same thing. The theory is that DSR looks better. It is a form of sampling just like AA as I understand it but you also have the option of capturing at a higher resolution than your monitor than you can upload to YouTube at up to 4k. I don’t recommend that due to taxing people’s devices when streaming. You can render the 4k as 1080P or 720P but the best thing is in post editing you can crop the 4k to 1080P and using moving the crop area fake camera moves. Also you get a better looking zoomed area as well. Or you can set DSR to 1080P and that allows you to capture at 1080 rather than 1054 which is typically what you get in the viewer in window mode. To see the difference maybe taking a screen capture with the viewer will show you a difference? I find DSR with no AA better than using AA (i use 2x at most). I should record a video using both methods to see if there is a difference we can see or feel re:fps.

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