Ebbe’s Speech Shaking Things

36:00Will Sansar share the Linden dollar? Lots of interesting questions. Probably NO. For various reasons, NO. They will run some type of exchange for L$ and Sansar dollars. Seems the compliance rules and differences in SL and Sansar business models is creating problems. This suggests to me that the Lindens have discovered some ways to exploit for profit the differences in business models that would allow people to make a personal dishonest profit by gaming the system.

I talk about this in my opening…

Rolling In Money - Second Life

37:50 – How does one get an invite? There will be a web page in May/June where people can sign up. The Lindens will pick from the signups.

38:40 – Are there plans to transfer Sansar tech back into SL? Ebbe thinks it will be difficult. The tech is substantially different. But, what they are learning, the knowledge, will transfer.

39:30 – Will Sansar only work with mesh or will there be building tools like we have in SL? Over time there will be lots of different tools. They will support third party tools. Support common formats. Also, they have tools in Sansar for; terrain and layout – object manipulation for arranging scenes. Later, tools for making original content in Sansar will be added. But, they have to decide exactly what those will be. Possibly prims… voxel… sculpting… they haven’t decided. Their focus is to handle objects and get good render speed.

For 2016 they are relying on third party tools for building content. The focus is on import and supporting infrastructure and layout tools.

When can we see it?

42:00 – At what point can people see a demo of the tools? What will real time render engine look like? What will market place look like? People want to play with the tools and toys. Ebbe is in the same place.

Listen to this section to get an idea of where Sansar is at this point.

Baking

46:30 – Idea of baking content to publish… this is a new idea to me. Well, for Sansar…

Listen to the section…

48:00 What about recent bannings without parties being told why? Every so often the Lab’s enforcement people looking into the world and find problems. Sometimes the people make mistakes. But, mostly it is the usual stories.

These are He said she said where Lab can’t speak publically because they have to legally maintain the person’s privacy. Lab is limited in what they can say.

Ebbe implies they are telling people what they did wrong. And that those getting instant bans were so far past the lines the Lab has no choice.

By the time marks you can see he spends some time on it. Listen if you are into it.

52:30 – There are so many tech and business aspects questions the moderator asks if perhaps they can plan a geek fest and have some Lindens there to answer questions as open beta nears? Ebbe, yes. Again, May or June and they will start showing people more of Sansar. No press has seen Sansar in action. Only some strategic partners have seen it.

More videos to come after June. Will talk more about what it can and cannot do.

Q3 they will be revealing more and more.

56:00 – When will you update your avatar? Ebbe was using a default avatar. Doesn’t know. Soo busy with other stuff. May be some day…

57:20 – Closing comments

10 thoughts on “Ebbe’s Speech Shaking Things

  1. I am not sure I believe in the notion that we can’t have up to speed rendering with real time building. Real time world changes have already been a thing for a long time even as middleware.

    I can believe we can’t have it right now, and that we can’t have it if they don’t want it.

    The Love and the engine behind it, Verse, come to mind as a concept of five or more years ago.

    http://www.quelsolaar.com/verse/index.html

    If you want something, you just have to really want it.

  2. Thanks, Nalates, for all of the reporting that you do. You stay on top of things and I’m sure inform a lot of people. This was a great write-up for people who missed the in-world event. Just wanted you to know your effort and enthusiasm are appreciated.

  3. Sansar is sounding more and more like the now defunct Cloud Party (an in-browser Second Life- type virtual world) and seemingly will suffer from the same choices as the also-now-defunct Blue Mars virtual worlds. For Cloud Party … import all content, design then publish, different currency, separated ‘islands’ of content … but, at least you could keep your appearance between islands in Cloud Party. Whereas Blue Mars sucked with its choice of completely separated islands of content with a large download before you could enter. And also couldn’t retain appearance between islands/experiences.

    Sadly i see more and more that LL simply don’t understand what makes Second Life one of the most successful games ever.

    • It certainly can sound that way… and it may be that way.

      But, until I see what they have made and it is more complete in 2017 it is too soon to say the Lindens don’t know what they are doing. It’s like saying Ford doesn’t know what people like because of what they have told us about a new concept car we haven’t seen…

  4. you said that you have to register for now, but how? there is no internet connection to do it faudrais be little if you want to give the person register.

  5. Bollocks!
    Ofc Sansar will be the next SecondLife.
    They just staling so they won’t lose income until Sansar starts. Just check the new “get the Grandfathered price” thing. It’s just staling.
    Sansar indeed might not be as easy to use as SL, but otherwise, it can’t be anything else than a “world” where people customize their avatars and communicate.

    • Your opinion… but, I think you are over thinking it and failing to understand Sansar is more platform than world.

      For all of 2016 and probably most of 2017 and possibly well into 2018, we will be able to do more in Second Life than in Sansar. There are also a number of factors that make Sansar a very different environment than SL. Those differences make it impossible for any one to predict what people are going to do.

      There is also the VR headset controversy. It seems cheap headsets that tend to produce simulator sickness are out selling high-end headsets. Not surprising. But, what will that large number of …less than optimal… experiences do to word of mouth promotion of VR? …and overall VR adoption? We don’t know. BUt, some are guessing slow adoption of VR headsets will make SL viable for a longer period.

      The Lab is going to run/sell whatever products are making them money. It’s simple.

  6. In all bluntness, the process sounds like a complicated mess – the sort of thing people without professional technical/programming knowledge would do.

    Might also explain with SL itself isn’t as polished as it could be, despite loving it myself and having absolutely no intention of even looking at Sansar.

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