Simulator Sickness

There is an article on Polygon.com about the Oculus Rift people working to solve reverse motion sickness. Polygon claims this is THE major obstacle for the Rift. I am certain it is a problem. I certainly am hearing more people mention motion sickness in reviews of the Rift. Whether it is THE problem or not I am less sure.

Dog * Feriry = Seasick - By Oliver Ruhm, Flickr

Dog + Ferry = Seasick – By Oliver Ruhm, Flickr

As the article points out, motion sickness is about our sense detecting motion that our eyes cannot see. This is like being below deck on a rolling ship. You can feel the roll. But, the room appears stationary. 

With the RIFT the problem is the reverse. Your eyes are seeing motion that your senses do not detect. The disconnect between the visual sight and other senses is thought to be the cause of motion sickness. But, the cause of motion/simulator sickness is not settled science.

The medical community spends little effort or time on solving the problem of motion sickness. In general it is  not life threatening. So, there are higher priority medical issues to concentrate on.

There is also a genetic component. Japanese people are much more prone to motion sickness, which has never made sense to me. How does a seafaring people not adapt a coping mechanism?  Whatever, it may be geneticists that finally cure this problem.

In the case of the Rift it is not truly motion sickness. So, a newer name is used: Simulator Sickness. For now they are the ones leading research on simulator sickness.

See: Oculus Rift is working to solve simulator sickness.

2 thoughts on “Simulator Sickness

  1. Pingback: Simulator Sickness – Nalates Things Stuff | SimPortal.org

  2. We got our rifts at the office today and played hours with it. Most handled it fine and had a blast (me included, really amazing!), few got nausia from using it a while, and one only wore it for 2 min and got all green in face and didn’t recover rest of the day.
    It seems it depends as much on the person as it does on the movement, some of the demo’s though made me dizzy, where others didn’t, however once I stopped using them I felt fine.

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