Second Life Mesh Rendering Problems

Each week the blog Lette’s Trivia And Trivial Stuff publishes the week’s top support issues with the Firestorm viewer. Another issue is out. But, some issues are not limited to the Firestorm Viewer. One of those is mesh objects failing to render.

Lette has written up an excellent section on the problem. She focuses on: MeshMaxConcurrentRequests. This is a Debug Setting in both the Firestorm and SL Viewers.

Word on the virtual street is that setting this higher is better and a must. Well… as often is the case the general advice is wrong. It depends on your computer and connection. But, in general it is a bad thing to change. To solve specific problems it is an acceptable temporary fix. But, used as a permanent change, it is a lag producer for you and everyone in the region.

Find out how to use this setting and understand the tradeoffs: Frequently Asked Support Questions of May 17.

2 thoughts on “Second Life Mesh Rendering Problems

  1. Interesting that this is seen as related to the nonrezzing mesh issue after it was mentioned post Fantasy Fair that requests for mesh objects was sited as a reason for low performance at the fair

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